indoor playground βοΈπ
A modular playground designed for Design Lab II by Marissa Tirone. A soft-play environment re-imagines core landscape elements as giant, tactile objects that can be used by kids to assist in their roleplaying.

ROLE
Industrial Designer
company
College of Art and Design, RIT
CATEGORY
Experiential Play / Indoor Play Environment
responsibilities & contribution
Concept Development, Modular Play System, Form Exploration, 3D Modeling, Spatial Visualization, Play Pattern Design
visual research
I visited the Strong Museum of Play during Canstruction 2024 and used it as a basis of my research for this project.
orthographics
The play system is for kids, so I decided to base it on the landscape drawings I used to make as one.
β
After extracting the components, I made vector orthographics to note down their scale relative to each other.

building blocks in context
3D modeled on Blender and used Blenderkit's fabric material to add a soft, woven fabrication to the objects. The main objective was to make them look like cushions you could bump your head against and come out laughing (as a 4 year old, of course).

















