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indoor playground β˜€οΈπŸŒ™

A modular playground designed for Design Lab II by Marissa Tirone. A soft-play environment re-imagines core landscape elements as giant, tactile objects that can be used by kids to assist in their roleplaying.

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ROLE

Industrial Designer

company

College of Art and Design, RIT

CATEGORY

Experiential Play / Indoor Play Environment

responsibilities & contribution

Concept Development, Modular Play System, Form Exploration, 3D Modeling, Spatial Visualization, Play Pattern Design

visual research

I visited the Strong Museum of Play during Canstruction 2024 and used it as a basis of my research for this project.

orthographics

The play system is for kids, so I decided to base it on the landscape drawings I used to make as one.

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After extracting the components, I made vector orthographics to note down their scale relative to each other.

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building blocks in context

3D modeled on Blender and used Blenderkit's fabric material to add a soft, woven fabrication to the objects. The main objective was to make them look like cushions you could bump your head against and come out laughing (as a 4 year old, of course).

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